Views: 80 Author: Site Editor Publish Time: 2023-02-27 Origin: Site
The Controller is responsible for maintaining the game's state and processing user input. It is also responsible for updating the View and responding to changes in the Model.
How to Choose a Controller
What are the design steps of Controller?
What are the important components of Controller?
There are several factors to consider when choosing a Controller for your gaming needs. The most important factor is compatibility. Make sure the Controller you choose is compatible with the console you intend to use it with. Other factors to consider include ergonomics, buttons and features, and price.
When it comes to compatibility, there are two main types of Controllers: wired and wireless. Wired Controllers are tethered to the console via a USB cable. Wireless Controllers use Bluetooth technology to connect wirelessly to the console. Both have their pros and cons. Wired Controllers are typically less expensive and have less latency, meaning there is less of a delay between input and action on screen. Wireless Controllers are more expensive but offer greater freedom of movement.
Ergonomics is another important factor to consider when choosing a Controller. Some people prefer smaller Controllers while others like larger ones. Some people also prefer Controllers with more buttons and features while others prefer simplicity. It really comes down to personal preference so it's important to try out different types before settling on one.
Finally, price is also an important consideration when choosing a gaming Controller. Controllers range in price from around $30 to $200 or more depending on features and quality. If you're just starting out, it's probably best to go with a cheaper option until you know what you need and want in a Controller. More experienced gamers may be willing to pay more for features like programmable buttons, backlighting, or wireless connectivity
1. Design the instruction system of the machine: specify the types of instructions, the number of instructions, and the format and function of each instruction;
2. Preliminary overall design: such as register setting, bus arrangement, arithmetic unit design, connection relationship between components, etc.;
3. Draw the instruction flow chart: mark the time of each instruction, which part performs which operation;
4. Arrange the operation schedule: that is, decompose each operation into micro-operations according to the instruction flow chart, and list the micro-operations that the machine should perform according to the time period;
5. List micro-operation signal expressions, simplification, and circuit realization.
The instruction register is used to store the instruction being executed. Instructions are divided into two parts: opcode and address code. The operation code is used to indicate the operation nature of the instruction, such as addition, subtraction, etc.; the address code gives the operand address of this instruction or information about forming the operand address (at this time, the operand address is formed by the address forming circuit). There is an instruction called a transfer instruction, which is used to change the normal execution sequence of instructions. The address code part of this instruction gives the address of the instruction to be transferred to and executed.